GOKCE TASKAN
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Immersive Bauhaus

This is an installation project realized for Modern[ism] exhibition in Design Museum in Helsinki, Finland. A fragmented canvas is distributed three dimensionally in space and two projectors show sequences of narratives on both sides according to the movements below the installation. Soundscape is audible through shower speakers distributed over the area.

There are three laptops in the installation and they communicate with each other through OSC. Camera laptop running Processing takes the movements of the people below and transmits to two other projection computers that are running openFrameworks for handling video content.

Exhibited at
Design Museum, Helsinki
February 2010 May 2010

Collaborators
Niko Knappe
Daniel Suominen
Samy Kramer
Iréne Poutanen
Markku Luotonen
Miriam Lerkenfeld Smith
Sara Jacobsen

Hardware
3x Laptop
2x Projectors
1x Camera
4x Speakers

Software
openFrameworks (oF)
Processing
PureData
OSC

Thanks
Lily Diaz
Markku Reunanen

PONG Tribute

PONG Tribute is an anamorphic painting done in Aalto University, TaiK, Media Lab. There are two observation points; one is in front of Media Lab's door and other is between two elevator doors.

Visible at
TaiK, Helsinki
December 2009

Collaborators
Niko Knappe
Daniel Suominen

Inspiration
Felice Varini

SEISMI

Seismi is a visualization project using publicly available data that is provided by USGS and transforming it to a more informative, human readable and visually interesting form.

Dedicated webpage
www.seismi.org

Collaborator
Niko Knappe

Software
JavaScript
Php

Thanks
Jeroen Carelse

Stand-In-Bot

Stand-In-Bot was born from the desire to sleep late, but not miss class. It was fueled by the dream of being able to follow lectures while eating breakfast and sipping coffee. From this shared vision the team set out to build a rudimentary prototype in 2008. Influenced by magnificent but simple projects such as tweenbots, the design tries to keep things simple while taking advantage of the great features offered by the Nokia Internet tablet technology.

Dedicated webpage
www.writebox.net/standinbot

Collaborators
Lauri Kainulainen
Niko Knappe

Hardware
Nokia N900
Arduino Board
2x Servo Motor
PING Sensor
Battery
Speaker

Software
Arduino Language
Python
gStreamer

ColorTV

The video content on the internet is expanding enormously every moment. Video makers release their content to public without having much control on them, not like they have done with mass media which provides standards and formats for more control. Sharing on over internet provides variety, not only variety of independent authors but also variety of formats, standards. A video that is shared in one way can get manipulated and can exist in a totally different form somewhere else than the original location. For a video, it is not as easy to modify/collaborate as text based content, nevertheless it is possible and it exists.

ColorTV captures these shared videos and intentionally lowers the size and the color resolution. Videos that are shared by the author are no longer the same, but something else. They become a blurred image, a light source, a momentarily representation in a museum.

In the end, colorTV is a low-res social video visualization device. A device that serves as a medium between the shared videos and the casual watcher. It broadcasts videos from certain feeds in YouTube. Showing YouTube videos in Turkey also contradicts with the official block and it also proves the impossibility of such action.


You could contribute to the project by adding videos to colorTV YouTube group. They will be simultaneously shown in the museum.

Dedicated webpage
www.colortv.cc

Exhibited at
Uncharted, santralistanbul
March 2009 August 2009

Hardware
2x Wiring board
48x RGB Led Matrix
lots of cables
Ubuntu Server as controller pc

Software
Wiring Language
Php
Python

Thanks
Ahmet Atıf Akın
Alper Ersoy

Disconnected

The way we interact with three communication tools that have been around for several decades is immersed in our daily lives in such a degree that we hardly question their interaction methods. Disconnected is a humble mockery of their unquestioned, unbeatable, almost natural interaction with us.

- The phone rings only when user picks up the phone.
- The radio turns the volume up only when user shouts.
- The television displays clearly only when viewer extensively moves around.

Exhibited at
Uncharted, santralistanbul
March 2009 August 2009

Collaborator
Alper Ersoy

Hardware
2x Arduino board
High Voltage Ringer Circuit
Microphone Circuit
SPI Digital Potentiometer

Software
Arduino Language

Evacuate Istanbul! (İstanbul'u Terkedin)

A collaborative project between Ahmet Atif Akin, Gokce Taskan, Ali M. Demirel for the YAMA screen where data from Anatolian earthquake sensors is graphically presented live to the city, seismic activity in the region can be watched as it occurs, right now.

Istanbul -with a rough estimation and miscalculation- is a city of 12 million. The city is situated near the North Anatolian fault line, which runs from northern Anatolia, along the Black Sea coast to the Sea of Marmara. Two tectonic plates, the African and the Eurasian, push against each other here. This fault line has been responsible for several deadly earthquakes in the region throughout the history. Every year under the sea, the southern mass of the fault pushes up from the Arabian Peninsula, with a very fast rupture rate, shifting the northern plate by 2.5cm (one inch) towards Europe. This dead-locked stalemate inevitably reminds us of the dichotomies experienced by the Turkish Republic throughout her history. This idea is also well supported with the fact that the prospective earthquake is and earthly activity which can be coped with in human terms like all the others, rather than being a natural disaster.

In this context, the earthquake (prospective and happening now) and remote Anatolian locations as real and metaphoric phenomenon constitute the content of this show. Minding the hesitant relationship between the art and real life in urban scale, we built our visual strategy complying with conventional data visualization methods in urban context.

The show is particularly consisted of optimization and visualization of almost real time and updated data parsed from Kandilli Observatory and Earthquake Research Institute web site, for a low-res display, like 240x180 pixels. It is exciting to know that the project will make a modest contribution to the everlasting bright lights of Beyoglu - formerly known as Pera.

 
Exhibited at
YAMA
June 2008 July 2008

Published in
Celeste Magazine #28

Collaborators
Ahmet Atıf Akın
Ali M. Demirel

Software
Processing
Php

TRACK 07

It is a multi-touch interface project that is designed for the annual student exhibition of Visual Communication Design department of Istanbul Bilgi University.

 
Exhibited at
santralistanbul
December 2007 March 2008

Featured in
Dortyuzsaniye #6
February 2008

Collaborators
Exhibition team

Hardware
4 Computers
4 Projectors
4 Cameras
42 IR Led panels
Projection surfaces

Software
Touchlib
Flosc
AS3

Video Paddle

It is a project done with a bike, an Ardiuno NG board and PureData. The movie's play speed changes according to the user's pedaling speed.

Hardware
Bike
Arduino
Hall Sensor

Software
Arduino Language

Creature Mill

Creature Mill is a 3D animation project. It describes a factory which collects creatures from the planet. "Nobody knows where these creatures came from. They are small and weird looking. Nobody likes their smashing behavior."