SEISMI

Seismi is a visualization project using publicly available data that is provided by USGS and transforming it to a more informative, human readable and visually interesting form.
The project is made with Niko Knappe.

Project website is www.seismi.org

Seismi is still in progress and beta will be launched soon.

Seismi
colorTV at Uncharted, santralistanbul

The video content on the internet is expanding enormously every moment. Video makers release their content to public without having much control on them, not like they have done with mass media which provides standards and formats for more control. Sharing on over internet provides variety, not only variety of independent authors but also variety of formats, standards. A video that is shared in one way can get manipulated and can exist in a totally different form somewhere else than the original location. For a video, it is not as easy to modify/collaborate as text based content, nevertheless it is possible and it exists.

ColorTV captures these shared videos and intentionally lowers the size and the color resolution. Videos that are shared by the author are no longer the same, but something else. They become a blurred image, a light source, a momentarily representation in a museum.

In the end, colorTV is a low-res social video visualization device. A device that serves as a medium between the shared videos and the casual watcher. It broadcasts videos from certain feeds in YouTube. Showing YouTube videos in Turkey also contradicts with the official block and it also proves the impossibility of such action.


ColorTV is now exhibited in santralistanbul as part of Uncharted: User Frames in Media Arts exhibition from March 21 till August 16, 2009.


You could contribute to the project by adding videos to colorTV YouTube group. They will be simultaneously shown in the museum.


Project website is www.colortv.cc

Thanks to Ahmet Atif Akin for his tremendous support and Alper Ersoy for his help.

colorTV

colorTV

colorTV
DISCONNECTED at Uncharted, santralistanbul
The way we interact with three communication tools that have been around for several decades is immersed in our daily lives in such a degree that we hardly question their interaction methods. Disconnected is a humble mockery of their unquestioned, unbeatable, almost natural interaction with us.
- The phone rings only when user picks up the phone.
- The radio turns the volume up only when user shouts.
- The television displays clearly only when viewer extensively moves around.
The project is made with Alper Ersoy.

Disconnected is now exhibited in santralistanbul as part of Uncharted: User Frames in Media Arts exhibition from March 21 till August 16, 2009.


_hardware:
2 Arduino boards, High Voltage Ringer Circuit, Microphone Circuit, SPI Digital Potentiometer
_software:
Arduino, PureData, Quartz Composer
disconnected
EVACUATE ISTANBUL! (ISTANBUL'U TERKEDIN) at YAMA
A collaborative project between Ahmet Atif Akin, Gokce Taskan, Ali M. Demirel for the YAMA screen where data from Anatolian earthquake sensors is graphically presented live to the city, seismic activity in the region can be watched as it occurs, right now.

Istanbul -with a rough estimation and miscalculation- is a city of 12 million. The city is situated near the North Anatolian fault line, which runs from northern Anatolia, along the Black Sea coast to the Sea of Marmara. Two tectonic plates, the African and the Eurasian, push against each other here. This fault line has been responsible for several deadly earthquakes in the region throughout the history. Every year under the sea, the southern mass of the fault pushes up from the Arabian Peninsula, with a very fast rupture rate, shifting the northern plate by 2.5cm (one inch) towards Europe. This dead-locked stalemate inevitably reminds us of the dichotomies experienced by the Turkish Republic throughout her history. This idea is also well supported with the fact that the prospective earthquake is and earthly activity which can be coped with in human terms like all the others, rather than being a natural disaster.

In this context, the earthquake (prospective and happening now) and remote Anatolian locations as real and metaphoric phenomenon constitute the content of this show. Minding the hesitant relationship between the art and real life in urban scale, we built our visual strategy complying with conventional data visualization methods in urban context.

The show is particularly consisted of optimization and visualization of almost real time and updated data parsed from Kandilli Observatory and Earthquake Research Institute web site, for a low-res display, like 240x180 pixels. It is exciting to know that the project will make a modest contribution to the everlasting bright lights of Beyoglu - formerly known as Pera.

It was possible to see the work from June 26 till July 26 2008 at YAMA screen located at The Marmara Pera Hotel.
YAMA
TRACK 07
It is a multi-touch interface project that is designed for the annual student exhibition of Visual Communication Design department of Istanbul Bilgi University. Exhibition's web page could be reached from here. The project is realized with a team of students.
Presented at Dortyuzsaniye #6, February 2008, Istanbul.

_hardware:
4 computers, 4 projectors, 4 cameras , 42 IR led panels, projection surfaces
_software:
Touchlib, Flosc, AS3

Thanks to the people at NUI Group for their help.
track07

track07
VIDEO PADDLE
It is a project done with a bike, an Ardiuno NG board and PureData. The movie's play speed changes according to the user's pedaling speed.
videopaddle
EMOTION CATALOG
Emotion catalog is definining relations between emotions in order to classify them.
BARCODE SYNTH
Graphics generated through scanned barcodes from a barcode scanner. It also works by typing numbers on keyboard and pressing enter.
CREATURE MILL
Creature Mill is a 3D animation project. It describes a factory which collects creatures from the planet. Nobody knows where these creatures came from. They are small and weird looking. Nobody likes their smashing behavior.
HYPERTEXT STORY
A story told by html.
HINT: If you got stuck, click on it and hit ctrl + a.